Zombie Mansion Project
This is a page to host information, screenshots, and videos for a game project I’ve code-named “Zombie Mansion”. It’s a 2D-in-3D game where you explore mansions/dungeons/etc. room by room. The game is rendered in 3D, with all of the levels having perspective (or at least a camera that rotates 360 degrees around the level), but the characters are 2D billboards. Currently (as of January 2015), the game code is feature complete; it does lots of stuff and has a scripting engine to allow custom levels to be created.
Here are some of the features of this game (and the game engine that powers it). It is by no means a complete list:
- 2D billboards for characters and particle effects, rendered in 3D environments
- Camera that is easy to manipulate and can rotate around the scene
- Game controller accessible
- Scripting engine to allow customization of any levels
- Physics engine powered by Box2D
Here are some screenshots and videos of the game:
Zombie Mansion with shaders and post-processing | Jake Seigel's Schemes said,
January 23, 2015 at 12:46 pm
[…] Update: Full project description here […]