We’ll be back after these messages

September 25, 2012 at 8:10 am (Computer Science) (, )

So my PC’s power supply died and I’m without a decent computer for development. I was in the process of looking to buy a new laptop in case this happened, but I didn’t get that far. So I’m stuck using my older laptop that overheats when you browse the internet. Hopefully I’ll be able to get a new laptop/replace the PSU on my desktop PC soon.

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Physics in paper donkey engine

September 22, 2012 at 3:19 pm (Computer Science, Games, Processing, Programming)

I’ve integrated Box2D into my game engine (using the PBox2D wrapper). I have a basic demo now where you can create crates and push them around. Here’s a screenshot:

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Computer Science for Visual/Kinesthetic Learning Styles

September 17, 2012 at 9:33 am (Computer Science, Processing, Programming, Teaching) (, , , )

I’ve been playing with some ideas for how to teach CS and math topics to people with visual and kinesthetic learning styles. This means that they excel at learning by seeing visual examples or by doing and manipulating respectively. I have a Processing demo for teaching basic vector math right now, but its nowhere near ready to be seen yet.

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New screenshot: Tactical game

September 8, 2012 at 10:43 am (Games, Graphics, Processing, Programming)

Here’s the latest screenshot. It shows off the rain particle effects and irregularly shaped levels.

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Screenshot: Latest work

September 2, 2012 at 4:32 pm (Computer Science, Games, Graphics, Processing, Programming)

Here’s a screenshot of the latest state of my tactical strategy game. I’ve just checked off a big stack from my to-do list so it’s getting in good shape. A couple of the new features includes: a fade-out-and-in transition for moving between scenes, and an auto-rotate feature. So for the polished game, players will be able to rotate the camera by 90 degrees using screen buttons instead of manually doing it with the camera.

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