[Video] Combat demo video

April 23, 2014 at 6:40 pm (Game Development, Games, Java, Processing, Programming, Video games) (, , , , )


Here is a short video showing off some combat mechanics and example animations. The zombies will stalk the player and attack with a melee animation. I’ve included sound in this video as well, although there’s no music in this clip.

 

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[Video] Navigation in Zombie Mansion

April 17, 2014 at 7:31 pm (Game Development, Games, Java, Processing, Programming, Video games) (, , , , , )


I’ve done up some more rooms and made another demo video! This one shows how navigation will work in the game. Right now the camera is still orthographic due to some control scheme issues, but I assure you, isometric/diagonal walls looks pretty sweet as well.

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Video of my game!

April 15, 2014 at 4:48 pm (Computer Science, Game Development, Games, Java, Processing, Programming, Video games) (, , )


I’ve finally taken a short video of some of the mechanics in my game! I’ve posted it on the YouTubes for both of you to see it. The video looks pretty blurry right now so I might have to re-post it or mess around with it later. It’s my first time posting a video, so it might take some effort.

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New Screenshots!

April 14, 2014 at 8:43 am (Game Development, Games, Graphics, Java, Processing, Programming) (, , , )


I got some time this weekend (and inspiration) and decided to work on replacing the borrowed tilesets so I can get closer to finishing a short demo for my game. I have a bunch of new floor tiles and walls now, and even went as far as to add new code for some missing features. I wanted to have interactive wall components (for example, for the player to be able to examine paintings, etc.), and have them work the same as the furniture does (furniture gets an outline when you are in range to search it). So it looks nice now. The wall paintings function the same as frontwalls, so you can only see them when the camera is in position, but you can see the coloured highlight regardless of direction. Here’s a few screenshots (one of them is an old one to show off the 3D pillars I added a while ago.

 

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