Independent Game Dev Woes

April 25, 2012 at 5:28 pm (Art, Computer Science, Games, Graphics, Processing, Programming, Unity) (, )


So I have this massive list of game ideas and designs that I work on from time to time. Lately, I’ve been putting a fair bit of attention to them again, and I even have playable game demos for them. However, I keep hitting bottlenecks; lately a lack of game art. I’ve been using placeholder art for some parts, and I’ve made my own for other parts, but I don’t have licenses for software to generate the amount of art I need for even basic demos, etc. I have experience with Maya for example, but alternative modeling suites are pure trash. In Unity, I’ve had to use cubes, etc. for enemies and geometry, but now that the gameplay works fine, I need better stuff if I’m going to have a chance of pitching it, selling it, or having anybody play it. Plenty of people out there will say that as long as there’s good gameplay, then the graphics don’t matter, but that’s a lie. Everything about human psychology says that first impressions are lasting impressions. I suppose this is a bit of a rant since it is frustrating to get stuck so often because of the same silly bottlenecks. Any suggestions?

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Interdisciplinary interests

April 22, 2012 at 1:06 pm (Computer Science, Graphics, Programming) (, , , , , )


So since I’ve defended my thesis (and it’s been archived successfully), I’ve been trying to think of new interdisciplinary areas of application for computer science, graphics, and visualization. A few of my interests (among many) lie within psychology and forensic sciences, but being locked in the computer science field, it is difficult to network with experts of those fields. So if anybody happens to notice this post and is interested in toying with some ideas then fire me an email/reply.

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