Updated Paper Donkey Engine Page

March 19, 2013 at 12:16 pm (Computer Science, Games, Graphics, Processing, Programming) (, , , , , , , , , )

I’ve given the engine description page a facelift. There is now some pretty images and a more up-to-date and polished list of the features.

View it here: Paper Donkey Engine


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Possible Chronicles of Jestermax remake?

March 18, 2013 at 9:58 am (Uncategorized)

So I’ve been getting a little unmotivated while working on my Zombie Mansion idea. I’m at the point where I need to put together levels and add the zombies in. I’m bored of that though. Also, I have to do a bunch of zombie animations as well. There’s also some other details to implement like the title screen and the HUD, but I can never seen to find the energy to work on that stuff. I kind of need a manager for these project sometimes.
So I had the crazy idea that just remaking the Chronicles of Jestermax games would break this spree of unmotivation and let me get an actual demo/game released. The art of this idea is simple and I can just reuse levels and storyline from the other games. Is this a good or bad idea?

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XBox 360 controller support in Paper Donkey

March 4, 2013 at 8:09 pm (Computer Science, Processing, Programming) (, , )

So I’ve just added support for using a gamepad with my engine. It needs a bit of polish in order to properly customize the event passing in a generic way, but it works! I’m having a blast walking around and shooting zombies with the gamepad right now. I’m using the ProControll library for this.

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Paper Donkey Engine: Camera animation (redo)

March 1, 2013 at 6:18 pm (Uncategorized)

Here’s a better version of the animated GIF showing off the camera spin. I’ve set the background to be black so that the colour quantization effect doesn’t make it look hideous.

Camera Rotation in Paper Donkey Engine

Camera Rotation in Paper Donkey Engine

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