Scene Management Article

October 31, 2012 at 9:23 am (Computer Science, Games, Graphics, Processing, Programming, Teaching) (, , )

I’ve posted an article on a separate page on this blog that provides a simple way to manage scenes for larger projects. I use this code for my game engine and it works great!

Here is a link:

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Back on track

October 17, 2012 at 10:15 am (Computer Science, Games, Processing, Programming) (, , , , )

So I’ve finally set my code projects back up. The power supply on my dev box died about a month ago, so I bought a new laptop to fill in while I replaced it (long story). Anyway, now I have my projects running again. Having not seen my game/game engine working in a while, it feels great to see my demo going. It almost makes me think that I could release a full game with it soon. We’ll see though.

I’ve been considering making a couple themed demos just to ensure that all the features I’d need in the future are there. One of the leading ideas for this is a Lord of the Rings Tactics demo. It would feature big scenes such as the Balin’s Tomb skirmish, etc. The idea is to mimic an already well-defined scene so that it’ll be easier when I go to design a full game.

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Why not Zoidberg?

October 4, 2012 at 9:17 am (Uncategorized) (, , )

A picture of a lobster man I saw in Peggy’s Cove this week.

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