Project: Sherlock – Dev Log 3 (Sprint 8 and Sprint 9)
I’ve recently concluded the 8th milestone for my game project. It’s still an untitled game but is codenamed “Sherlock”. I don’t think this milestone is really worth making a full video for, but here is a list of features that were completed.
Sprint 8
-New shader effects for displacement and colour desaturization
-New floor detail art (blood pools, etc)
-Important node arrow animation
-Tons of level scripting for interactions as well as room geometry tweaking
-Support for generic, coloured boxes
-Event handler system (triggering scripts when certain things happen)
-Click on item to see description of it
-Lots of new level detail art
-Engine code refactoring
Sprint 9
-Music and SFX added!
-Tutorial level added
-Prep work for internal alpha demo (lots of bug fixes, creating the feedback form, and packaging up a working build)