Zombie Mansion: Screenshot

November 17, 2013 at 9:55 pm (Computer Science, Games, Processing, Video games) (, , , , , , )

November 2013 Screenshot

November 2013 Screenshot

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Back in action

October 16, 2013 at 8:54 am (Computer Science, Games, Processing, Programming, Video games) (, , , , , )

After a surprisingly lengthy hiatus, I am back at the game. I’ll be making more posts in the near future about the game I’m working on in my spare time. I started using an app I bought on Steam called Artisy: Draft, which has been helping me get my designs together. For those who haven’t been following along, I wrote up a nifty game engine that handles 2D sprites in 3D game environments. It can do pretty much any type of game that would fit that description (it uses Box2D for physics, so it’s neat). I have had a few games in the pipes, but my stumbling block has been lack of direction with respect to the game design and flow. Mostly, I’ve needed to make levels for my games, and I’ve had no clue what to put in them to make them interesting.

So with my zombie shooter game, I have some new direction and I’ve plotted out some levels to at least help me get a demo up and running that I can try to polish off and make presentable. The screenshots on this blog are pretty out of date, so I’ll be working towards getting a better project description and more screenshots (including more animated ones!)

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Paper Donkey Engine: Zombie Mansion Screenshots

February 17, 2013 at 5:17 pm (Computer Science, Games, Graphics, Processing, Programming) (, , , , , , , , )

So I’ve started building an action-adventure-horror game using the new upgrades to the Paper Donkey Engine. If you’ve been following along, I’ve added a physics engine and many other nice features that would support an action game that’s rendered in a 2D-in-3D style using billboards. This weekend I made good use of the built-in scripting engine to make a weapons HUD, shooting, item pick-ups, and a bunch of other things. I’ve added a zombie enemy type that slowly chases the player to try to attack them. The player has a 6-shot revolver to battle the zombies right now and there’s a wide selection of sound effects in the game. Walls and objects can have custom materials assigned so bullet impacts make different noises.

On a minor note, I’ve started making more character art so I can build up a demo that’s a bit more interesting to see. Right now I have 4 directions for the player character and I’m working on walking animations and additional weapons. I have some neat ideas for the game demo that I’m excited to put in as well (storyline and dialogue, etc).

Here’s some new screenshots:


Room with a movable crate and a zombie to attack the player


First room in the game demo

Second room in the demo

Second room in the demo


Second room in the demo  with the camera rotated

Second room in the demo with the camera rotated

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