Thesis Defended

March 15, 2012 at 3:31 pm (Computer Science, Games, Graphics, Programming, Unity) (, , , , , , )


So I defended my Master’s thesis last week. Things went very well and it was defended with some minor changes. While the would-be second publication I submitted based on it was not accepted at a conference (although the reviews seemed very silly and confused for the most part), I am more than happy that my master’s degree is almost done for good.
I still have to make the changes, but in the mean time I got to spend some time learning Unity. It is very exciting; in 3 days, I’ve learned plenty of the in’s and out’s of the engine and I’ve built a platformer game similar to the one I build in Processing (P5). I used the same graphics as the last post, and it supports the same actions as the other one, but it is 3D-ish. I wrote a billboard sprite manager so I can do 2D-in-3D stuff very easily. I’ve even added a fireball feature that shoots a projectile with a smoke trail. Here’s a screenshot: ignore the dancing skeleton in the background:

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Towards a Unified System for Digital Film Production

November 7, 2011 at 4:10 pm (Computer Science, Graphics, Processing, Programming) (, , , , , )


So I’ve finally presented my research at that conference it was accepted at; the International Conference on Entertainment Computing 2011, Vancouver. I didn’t get boo’d off of the stage so I’d say it was a success. The research is based on my thesis, which is an analysis aid for film editing.

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First conference paper

May 18, 2011 at 1:01 pm (Computer Science, Graphics) (, , , , , )


So a few weeks ago I submitted my very first conference paper. It was 12 pages long and about the system I’m developing (still in progress). We’re expecting the paper to get rejected I think since not all the features are implemented yet and we haven’t done a user study on it.

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