Zombie Mansion with shaders and post-processing

January 22, 2015 at 9:03 am (Game Development, Graphics, Java, Processing) (, , )


Update: Full project description here

I finally got around to retrofitting my older projects with the new hotness. I am now rendering the scenes with shader programs, which gives me a lot of nice options for how the scenes look. I can do lots of fancy stuff with them including doing neat things to the screen after the scene has been drawn. Here’s a quick example of one of the things I’ve already tried. It’s a ripple effect I applied to the screen; it looked awful, but I was getting 60 frames per second with it (which is good).

jan17_2015_screen effect gone wrong1

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