[Video] Demo Play-through Part 2

May 20, 2014 at 4:50 pm (Game Development, Games, Java, Processing, Programming, Video games) (, , , , )


Here’s part 2 of the video. My video converter wouldn’t let me have it all in one go (and thus I am on the market for a new converter program now). I’ve gone back to edit part 1 to have a link to this video as well.

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[Video] Demo Video of Zombie Mansion

May 19, 2014 at 6:14 pm (Computer Science, Game Development, Games, Java, Processing, Programming, Video games) (, , , , , , , , )


Here is part 1 of a  5-minute video of a short level I put together in a playable demo. I play through the puzzles and traps of the level and show off some of the details and mechanics of the game. Please forgive the large amount of placeholder art and the rough nature of the game so far.

EDIT: Part 2 coming soon

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[Video] Navigation in Zombie Mansion

April 17, 2014 at 7:31 pm (Game Development, Games, Java, Processing, Programming, Video games) (, , , , , )


I’ve done up some more rooms and made another demo video! This one shows how navigation will work in the game. Right now the camera is still orthographic due to some control scheme issues, but I assure you, isometric/diagonal walls looks pretty sweet as well.

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Video of my game!

April 15, 2014 at 4:48 pm (Computer Science, Game Development, Games, Java, Processing, Programming, Video games) (, , )


I’ve finally taken a short video of some of the mechanics in my game! I’ve posted it on the YouTubes for both of you to see it. The video looks pretty blurry right now so I might have to re-post it or mess around with it later. It’s my first time posting a video, so it might take some effort.

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