Crafting album: More Dungeon Details

August 18, 2018 at 4:01 pm (acrylic painting, Art, Board games, Foamcore, painting) (, , , )

Here’s some pictures of some more foamcore dungeons props I’ve made this year.


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Update on schemes

October 9, 2014 at 4:40 pm (Rant, Thinking) (, , , , , , , , )

I’ve realized that it’s been a while since I’ve posted an update here. I’ve been a little pre-occupied with my schemes and efforts at my day job, and that’s been affecting my home-time effort to do things for the most part. I’ve had to put my game development on hold for a while due to lack of time and lack of motivation when I see my backlog of items, levels, and bugs. A bit hit on my motivation has also been trying to decide on story elements and other basic game design aspects. It’s a little weird that this is my problem since I’ve been trying to design games for probably two decades; my blockage has traditionally been that I don’t have the tech to build what I want to build.

In the spare time I DO have, I’ve been taking online courses as well. One of the courses I’ve spent a lot of clock cycles on is a course (and book) by Dr. Barbara Oakley on learning how to learn. It’s one of the better sources for improving ones’ mind that I’ve seen in a very long time and it is highly applicable. I’ve also read up on some of her research and I’ve found it to be similar in theme to some of the concepts I was dealing with during my undergrad (I wrote my undergrad thesis on a closely related topic).

In addition to that, I’ve also taken up the Dungeon Master role for a group of D&D players including my wife. Putting together adventures and campaigns has been a big drain on time, but has also been somewhat fulfilling. It’s a good exercise in designing levels and storylines for videogames, so I’ve been enjoying the challenges of coming up with the content and having players essentially “break” my plans. It’s also giving me some practice on working with difficult personalities; some players are really into the game and roleplaying, but others just want it to be Skyrim. This mentality kind of defeats the purpose of the whole game and sometimes ruins things for other players.

One of the main things that has been tiring me up and dominating my clock cycles is something I can’t really discuss here in full. I’ve been networking at work and trying to make connections, generate new ideas, and other fun schemes. There’s been some major steps forward and some really good connections, but there has also been some big setbacks as well. Essentially, I am trying to create my own opportunities and improve on the job I have. I’m working towards creating the demand for what I want to do and getting the connections to put myself in that area. It’s a little time consuming and frustrating sometimes, but I’m hoping it pays off in the end.

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