Back in action

October 16, 2013 at 8:54 am (Computer Science, Games, Processing, Programming, Video games) (, , , , , )

After a surprisingly lengthy hiatus, I am back at the game. I’ll be making more posts in the near future about the game I’m working on in my spare time. I started using an app I bought on Steam called Artisy: Draft, which has been helping me get my designs together. For those who haven’t been following along, I wrote up a nifty game engine that handles 2D sprites in 3D game environments. It can do pretty much any type of game that would fit that description (it uses Box2D for physics, so it’s neat). I have had a few games in the pipes, but my stumbling block has been lack of direction with respect to the game design and flow. Mostly, I’ve needed to make levels for my games, and I’ve had no clue what to put in them to make them interesting.

So with my zombie shooter game, I have some new direction and I’ve plotted out some levels to at least help me get a demo up and running that I can try to polish off and make presentable. The screenshots on this blog are pretty out of date, so I’ll be working towards getting a better project description and more screenshots (including more animated ones!)


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