Paper Donkey Engine: Zombie Mansion Screenshots

February 17, 2013 at 5:17 pm (Computer Science, Games, Graphics, Processing, Programming) (, , , , , , , , )


So I’ve started building an action-adventure-horror game using the new upgrades to the Paper Donkey Engine. If you’ve been following along, I’ve added a physics engine and many other nice features that would support an action game that’s rendered in a 2D-in-3D style using billboards. This weekend I made good use of the built-in scripting engine to make a weapons HUD, shooting, item pick-ups, and a bunch of other things. I’ve added a zombie enemy type that slowly chases the player to try to attack them. The player has a 6-shot revolver to battle the zombies right now and there’s a wide selection of sound effects in the game. Walls and objects can have custom materials assigned so bullet impacts make different noises.

On a minor note, I’ve started making more character art so I can build up a demo that’s a bit more interesting to see. Right now I have 4 directions for the player character and I’m working on walking animations and additional weapons. I have some neat ideas for the game demo that I’m excited to put in as well (storyline and dialogue, etc).

Here’s some new screenshots:

Feb16_2013_A

Room with a movable crate and a zombie to attack the player

Feb17_2013_A

First room in the game demo

Second room in the demo

Second room in the demo

 

Second room in the demo  with the camera rotated

Second room in the demo with the camera rotated

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