Paper Donkey Game Engine Screenshot update

February 15, 2013 at 9:05 am (Computer Science, Games, Graphics, Processing, Programming) (, , , , , , , , )


So here’s a screenshot I took this morning before leaving for work (I’ll try to get a bigger set of them this weekend). It shows some of the new features, although not all of them are obvious. The biggest new features is the walls that only face forward. This means that you can only see the back walls of the room, and the front ones disappear automatically depending on the camera view. If you rotate the camera around then the scene will fix itself to this effect.

The next feature (which technically isn’t displayed here) is the addition of an NPC system. The second character in the scene is an NPC that you can walk up to and initiate a chat dialogue with. This dialogue system is powered by flexible scripted chat files.

Feb15_2013_A

My next moves will probably be to add AI logic to the NPCs so I can create enemies. I will most likely also import the particle effects I had created for my turn-based game and let the level scripts control them.

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