Paper Donkey Engine (Feb 2013): Screenshot

February 11, 2013 at 7:42 pm (Computer Science, Games, Graphics, Processing, Programming) (, , , , , , , )

I’ve taken a more recent screenshot of what my game engine can do now. I wrote some code to apply it to an adventure type game where you move from room to room and interact with stuff. It uses Box2D for physics and the Rhino-based Javascript engine from Java for the scripting engine. The blue lines in the screenshot represent the doorways; if you want into them, the level changes to a different room. You can push the crates around and they slide like you’d expect them to (and in this demo, you can click to make a massive number of them). It has the same auto-rotate feature as in my other tech demo/game-in-progress as well. This lets you spin the camera around the focal point by 90 degrees to let you see the level from a different point of view. It’s probably more impressive to see it than to read about it.




Next on the to-do list is to add a better input control system. I have some code that will allow players to use XBox 360 controllers as input for this, which should be really neat.


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