Future game project possibilities using the Paper Donkey Engine

August 12, 2012 at 4:24 pm (Computer Science, Games, Graphics, Processing, Programming)

My tactical-RPG game project has gotten in pretty good shape lately, but another exciting aspect is that all of the core engine functionality is in a separate library I’ve been putting together. This library can be reused for different game projects that utilize the 2D-in-3D style. This type of game uses 3D environments and camera, but uses 2D billboard sprites (which can cut time/costs for asset creation). I’ve been making a list of game types that could be made using this type of engine. Here’s some of them (along with some examples):

  • MOBA-style game (League of Legends)
  • RTS/Real-Time RPGs (Star Craft, Baldur’s Gate)
  • Action games (Alien Swarm)
  • Paper-character RPGs (Paper Mario)
  • Platformers (Shank)
  • Board games/Tabletop games (Warhammer 40k)
  • Horror survival games (Resident Evil, Eternal Darkness)

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