Texture Generation: Wine blotches

August 10, 2012 at 11:09 am (Computer Science, Graphics, Processing, Programming) (, , )

So I wrote up some code to generate textures for a game I’m working on. I wanted some parchment and leather textures. It works pretty great (although my screenshots are only 300×300 so they don’t look terribly good). In addition to this, I decided to write up a system to add wine spills and burn marks as well.It uses Perlin noise to generate the spots and then I do some processing on it.  You get different results each time you run it.

Here’s a screenshot (again, small image so it has some aliasing):

Procedurally generated parchment texture with random wine spills


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