Working Tactical RPG Game

May 7, 2012 at 4:44 pm (Games, Graphics, Processing, Programming) (, , , , , )


So during my search for a job now that I have a Masters degree, I’ve been working on writing code for a tactical RPG game in the same style as Final Fantasy Tactics, Fire Emblem, Suikoden Tactics, etc. I now have a working game essentially with basic menu screens, etc. for facilitating the gameplay. There is a level editor built into the game so it can be used to create maps, etc for battles, and there is a fully functional combat system which includes abilities, buffs, victory/loss conditions, and everything else you’d expect from this type of game.

At this point in time, I need to make some minor improvements (upgrade menu system, etc.) and the addition of some more features (conversation windows for example), but the main thing that needs to be done is the level design, storyline, and game art. This is probably a good problem to have, since the programming aspect is generally time consuming. I already have ideas for the storyline, although the dialogue and other details might take up time. As for the game art, I have some old sprites I’ve prepared for this type of game, but having professionally made animations could be nice. The levels could be either interesting to make, or horribly time consuming. So we’ll see how that goes.

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