Game Engine Level Editor

June 4, 2011 at 1:05 am (Games, Graphics) (, , , , , , , )

So I took a look at the game engine I wrote last year and I decided to make a level editor for it. So far you can specify a map size and paint tiles and walls on it. There will be a way to add nodes as well for different things in the levels soon as well. Also, I wrote a new, fancy GUI system for the engine too for menus. In addition to this, I fixed the lag issue the engine had; apparently the default 3D renderer doesn’t use OpenGL, so I changed it and now I get 60 frames per second. New tilesets can be added to the editor by just dragging them onto the window.

Here’s a screenshot:


Update: June 6, 2011

I have added new features: Floor-walls (these are walls that make the floor look thicker) and collision boundaries. I’ve also added an algorithm for optimizing the collision boundaries. It will join together adjacent boundaries to make collision testing faster.


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