Short Game Prototypes

May 24, 2010 at 11:41 am (Computer Science, Games, Graphics) (, , , , , , , )


I’ve been using the language Processing to put together a few quick game prototypes lately. It’s surprisingly quick to get decent results. The screenshots here took a few days of casual work to make. The first one (which took more time) is a 2D-in3D, turn-based RPG game. The technical aspects include a nifty camera to pan around, a map loader, billboard sprites that always face the camera (or can just rotate in the camera’s direction), and object picking.

The second one is a RealTime Strategy (RTS) engine similar to Baldur’s Gate. Each unit has an action gauge that charges up and allows them to attack enemies. There’s a basic avatar system (click on the HUD to select that unit), some basic AI, camera panning by moving the mouse to the screen edge, event triggers, and the basics of moving and attacking for the units.

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1 Comment

  1. Tidus said,

    Looks really good mate! I’ve never heard of that language before

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