Hybrid Multi-Agent A.I. for Tactical Games

November 18, 2009 at 8:21 pm (Computer Science, Games) (, , , , , , , , )

As part of my Intelligent Systems course in my Masters program, I am working on a project that joins two intelligent systems together. I won’t post many of the finer details of the project (check out my conference paper once I get around to writing it), but it is a rule-based and genetic algorithm hybrid.

The idea here is not create a “super-agent” that can win at games, but more to simulate personality in NPC characters. I’ve yet to generate a decent set of experiment results, but things are looking good so far. I have my test software written and I’m about to add my genetic algorithm library to the project to see what happens.


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