Game Projects
Here is a bunch of game-related projects. Many of them were just short proof of concept demos.
Secret Game Project
This is a “secret” game project (to be revealed August 2011). It uses my Paper Donkey engine and here are screenshots of the current state (mostly with placeholder art).
June 27, 2011: Shows billboarded sprites in a 3D environment. Basic particle effects and gameplay contols. Player can fire exploding arrows and there is a state-based A.I. which chases down players and shoots at them. The building has working collisions (and a fancy roof).
Donkey Hat Editor
Here is some screenshots of my level editor for my Paper Donkey engine (the precursor of this engine powered the Highway to Hae’K game).
Screenshots ( June 23, 2011 )
Screenshots (June 6, 2011)
Highway to Hae’K
This is a maze game we (Matthew Teboe and I under the team name of “Bad Donkey”) made for the 2010 Speedgame Competition on CDN. I wrote the 2D-in-3D engine from scratch for it. It was actually a neat engine but we didn’t really utilize all of the features I made. I built the whole engine in about a week and the game (levels, art, etc) was put together in the following week.
Chronicles of Jestermax Episode II: The Fruitbasket of Sanity
This was a very short game I made for a 2 week long game making competition. Downloadable here:
Ricochet
This is a shooter game I made in 2008. I got snowed in one weekend and got coding. It was made using the Torque Game Builder (TGB). The game featured 2 pistols, 2 automatic weapons, a shotgun, and grenades for weapons.
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Action RPG Demo
This was a neat project idea I was testing out. There was combo attacks and a selection of powers to blast enemies away with. Graphics provided by Reiner’s Tiles.
Game made in TGB.
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Zero Hour
This is a game I made in college as an end-of-the-year project. I had a team of 3 (1.5 programmers, 0.5 artists, 1 level design/audio guy).
The game is available here. Also check out the manual.
Tic Tac Techno
Sometime while I was at college I made a tic tac toe game. I never did the networking stuff, but the single player and hotseat modes work fine. Thanks to Greg Demand for the AI stuff. Download
















